This is a short tutorial on how to create fur materials using a displacement map.
In the model there is a conflict between the blanket and the sofa. This is done intentionally because the displacementmap rises the blanket. When i made the geometry corectly, the blanket looked like it was floting above the sofa.

In the model there is a conflict between the blanket and the sofa. This is done intentionally because the displacementmap rises the blanket. When i made the geometry corectly, the blanket looked like it was floting above the sofa.

Used only two maps for this material - Diffuse and Displacement.

For the Diffuse map i chose a Falloff texure. It is the first time i used this so a lot of it was trial-and-error. Basicly i onlychose Color1 and Color2 (both sinple AColor texutres). I tuned the Invert Aplha off because it looked better that way.

For the Disp. map it was important to uncheck Use Globals and reduce the Edge Lenght to 1.0 because i wanted reallynice fur. Keep in mind that by reducing the Edge Lenght your render time will increase substantionally.

For the diplacement map i used the Noise texure. The Perlin Type gave me the best preset for the effect i was after.Because the blanket had to have really fine hairs i had to lower the Size and increase the Amplitude.

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