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Author : Nomer Adona

Tutorial: Modeling Frame using SketchUp and Foto-Sketcher

Today I was playing with the new Foto-Sketcher 2.25 and I must say I always like it. I decided to play with the realistic frame that you can do using this software and use them as projected texture in SKetchUp. Here is how I did it.

Step1: Foto-Sketcher frames 

First I open the Foto-Sketcher and loaded some of the photos I wanted to turn into digital art and then chosen "Add Frame". In the Frame Parameters, you can create your different types of frames. Once you are happy save your file. You can also do your photos in batch..

ModelingFrameusingSketchUpandFoto-Sketcher

Step 2: Sketchup Workflow

Create a rectangular face in SketchUp. Now import the jpg texture and tick "use as texture".

 ModelingFrameusingSketchUpandFoto-Sketcher

Drag the texture to the face. It will automatically apply as texture. Adjust the size of your face based on the proportion of your image.

ModelingFrameusingSketchUpandFoto-Sketcher

Next you need to right click on the face, select texture and tick "projected"

ModelingFrameusingSketchUpandFoto-Sketcher

Next you need to use the offset tool and place the offset lines to the inside of the frame and pictures. Use push pull tool to give them depths. (See below image)

ModelingFrameusingSketchUpandFoto-Sketcher

For the outside frame, you can add an arc closed face. (See below image)  

ModelingFrameusingSketchUpandFoto-Sketcher

Select the outside lines and use "Follow me tool"

ModelingFrameusingSketchUpandFoto-Sketcher

Here is the completed model

ModelingFrameusingSketchUpandFoto-Sketcher

Now reapply the texture (click+alt) to apply to the whole model at once.

ModelingFrameusingSketchUpandFoto-Sketcher

Here is the textured model.

ModelingFrameusingSketchUpandFoto-Sketcher

Do as many as you can and you can use them in your scene. The advantage of baked textures is its realistic and quick to render. The image was rendered less than 10 minutes.

ModelingFrameusingSketchUpandFoto-Sketcher
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