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Maxwell Render™ is an unbiased rendering engine based on the mathematical equations governing light transport, meaning that all elements in the scene are derived from physically accurate models. The software offers a straightforward user interface, quick set-up, and an effective workflow through plug-ins to a wide range of 3D, CAD and Postproduction applications. Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality. KEY BENEFITS TO USERSQUICK SET-UPMaxwell Render’s approach is based on real-world units and settings, eliminating strange concepts and exhaustive lists of parameters. For example, the settings of the Maxwell Render camera work and adjust just like the settings of a real camera. Creating and rendering scenes is straightforward, and setup times are extremely low compared to other renderers. New Maxwell Fire (Fast Interactive Rendering) provides instant results while setting up a scene. Features such as Multilight enable users to edit scenes even after rendering has been completed. GREAT VALUE A Maxwell Render license not only gives you access to the most realistic renderer on the market; you also get free plug-ins to a wide range of popular 3D and CAD applications (see below for available plug-ins) so you can use Maxwell Render while staying in the comfortable environment of the modeling software you are already familiar. You will also have access to an online library of 4000 free and ready-to-use materials, skies, and pre-sets, plus hundreds of free tutorials and free support. UNRIVALLED REALISMThe technology behind Maxwell Render is physically correct and unbiased, enabling users to create materials, set lights and cameras, and render scenes, all in a hyper realistic manner resulting in images that are indistinguishable from photographs. Maxwell Render’s physically correct creations and data can help architects, designers and VFX supervisors understand what lighting inside or outside a building would look like once realized, or what a final product would look like in production. KEY FIELDS OF APPLICATIONARCHITECTURE & INTERIOR DESIGN Maxwell Render is the perfect solution for the high end, photo quality visualizations that architects and designers need. The physically correct simulation helps to envisage how natural and artificial light will affect creations, and high-level integration with many major 3D and CAD applications provides a fast and straightforward workflow. Innovative features like Multilight enhance the workflow even further. INDUSTRIAL & PRODUCT DESIGN Used extensively in the automotive, jewelry and product design industries, Maxwell Render offers a complete package for designers. While it is possible to create unlimited numbers of physically correct materials, the software also comes with a library of thousands of free, ready-to-use shaders. Maxwell Render’s physically correct lighting enables designers to create images that look like photographs, saving high expenses of studio shoots. FILM AND TV PRODUCTION Maxwell Render is a new render option for the VFX production industries, offering extremely realistic and easily variable lighting solutions for advertisements and films as already seen in several high-end productions. Maxwell Render’s robust and easy to use network system provides the speed and control needed in the complex pipelines and demanding environments of high-end film and TV production. KEY FEATURESMaxwell Fire (Fast Interactive Rendering) See instant results while setting up a scene with truly interactive previews. New inside version 2.5 is Maxwell Fire - our Fast Interactive Rendering technology Users can preview scene lighting and materials in seconds. And unlike other interactive style renderers, Maxwell Fire is compatible with ALL Maxwell materials and features, is entirely CPU based, is no extra cost to the user and is truly interactive being integrated in both Maxwell Studio and plug-ins. Multi-processor, Multi-platform and Extensive range of Plug-ins Maxwell Render can exploit all the processors available on your system, is compatible with Windows (32 and 64 bits), Mac OSX and Linux (64 bits), and connects via plug-ins to the most popular 3D, CAD and Postproduction applications. Currently, 14 different plug-ins are available for free with the software. Multilight™ and Color Multilight Don’t re-render – adjust the lights in real time. The Multilight feature removes the need to re-render images when light changes are required. Multilight™ allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process, eliminating the need to run various renders to tweak the lighting set up. A recent addition to this is Color Multilight, which enables users to edit the color of emitters in real time. These features give users infinite possibilities saving numerous different lighting versions of the same scene without rendering it over and over again. The Multilight feature is the first of its kind in a commercial render engine and it is extremely powerful. Maxwell Materials Based on real optical properties, creating unrivaled realism. The Maxwell Material Editor offers real-life parameters that define the materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. A material in Maxwell Render can consist of several components, one stacked above the other much like layers in an image editing application. This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available. Networking In high-end productions, it is often necessary to distribute a render job over a number of machines in a farm to quickly obtain all the frames needed for a sequence or to calculate a very large image. Maxwell Render’s networking capabilities are very powerful (more computers equals more speed in a very linear way), and very flexible - networking is multi-platform allowing a mixture of Windows, Mac and Linux systems to be connected together. The software’s wizard system makes setting a network job a straightforward task. With networking, you can tell Maxwell to render the same image on all your computers (cooperative rendering), or each computer can render one frame of an animation. Physical Sky System The Physical Sky system in Maxwell Render uses a novel approach, offering a wide range of real-life and physically correct parameters to control the look of the sky and the subsequent lighting in the scene. Results range from common Earth values to exaggerated fantasy skies. Users can create pre-sets of sky settings to quickly load a new sky, or share their pre-sets with other users. It’s also possible to save the current sky as an HDR map. Realistic Camera Model Maxwell Render simulates a real camera with the associated parameters, such as f-stop, focal length, shutterspeed, etc. By using this type of camera model Maxwell Render can automatically simulate depth of field, natural 3d motion blur, and other effects. With Maxwell Render’s camera model, it is very straightforward to match the lighting levels of a real photo with a render. If you are familiar with photography you will feel right at home! Maxwell Displacement Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption. In addition, Maxwell Displacement has very few parameters and is very comfortable to control. Sub-Surface Scattering (SSS) Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. It is a crucial component that allows users to accurately simulate many kinds of materials including plastics, marble, milk and skin. Subsurface scattering in V2 has a special mode which can handle single-sided geometry. This mode is very suitable for leaves, lampshades, paper, and curtains amongst others. The new Thin SSS mode also has the advantage of rendering faster than normal subsurface scattering. The SSS component in Maxwell Render follows an entirely new approach compared to any other SSS system currently available, offering unprecedented, photorealistic effects in material creation. Simulens™ Advanced bloom and glare controls that bring a new level of realism and quality. Simulens allows the user to define a pattern to simulate the shape of the camera diaphragm that will model the pattern of light reaching the camera film, creating realistic lens diffraction effects (glare). Users can add a second pattern which defines ‘obstacles’ in the lens such as dust, fingerprints or eyelashes adding to a more realistic diffraction effect. Maxwell Render and RealFlow Maxwell Render is compatible “out of the box” with Next Limit’s own RealFlow software, giving RF users an option to use Maxwell as their render engine of choice. Procedural geometry and meshes can be generated at render time, and it is also possible to render individual fluid particles, resulting in an easy and accelerated workflow. COMPONENTS
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