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The Backstage Experience |
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1 |
The Storytellers |
Brief information about the company / the 3D artist, who realized the project. |
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2 |
The inspiration |
Project information, people involved, workflow, reasons to choose V-Ray. |
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3 |
The backstage experience |
Technical knowledge base and experience, challenges, problems and advantages. |
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4 |
Customer benefits |
Lessons learned, favorable moments, possible features to be added to V-Ray. |
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Have you used big amount of render
elements for post production? Which
were the most useful ones?
Render Elements for V-Ray are by far the
best. What makes it the best in my opinion
is the consistency of the shader math. When
delivering a V-Ray render to compositors
there is no room for error in how the renderer
relays that shader math. You have so
many different methods to choose, but what I
usually start off with is Reflect, Spec, Refraction,
Lighting, GI, and Self ILUM. When those
render elements plus, they match the beauty
100 percent. It is pure visual communication
between 3D artists and compositors. The
days of working inefficient with 50+ render
layers for compositing are over. |
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Client: Method Studios |
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How about the V-Ray materials -
did you find them capable enough
for creating photo-realist ic and
non realist ic materials at the
same time?
Who would have thought just a few
shaders could go so far? You have all the
control you would need for 90 percent of
the time. The other 10 percent? Well it goes
like this. You log into the Chaos Group forum. Post what is needed, and in the next
day you have Vlado dropping you V-Ray
presents like a Boss. |
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Highlights
You have all the control
you would need for 90
percent of the time. The
other 10 percent? Well it
goes like this. You log into
the Chaos Group forum.
Post what is needed,
and in the next day you
have Vlado dropping you
V-Ray presents like a Boss. |
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You have tr ust ed V-Ray for Maya
since its early beta st age and most of
the art ists in Method have actively
part icipated in its development with
feedback and ideas. How do you find
the gr owth of this render engine and
what has been improved since the
first days?
Even in the earliest stages of beta, V-Ray for
Maya was still 1000 times more productive
than anything you could have rendered in
for Maya. I could never get over how such a
beautiful image could be achieved so quickly
with such a wonderful toolset for Maya.
Did you find it easy and satisfying
working with V-Ray in animated
picture?
The only picture I know is a moving one.
Stills can be great, but the real challenge
is getting that image moving without render
issues. Some renderer’s have too much
noise, some can’t have AO with motionblur,
and some just have way too many
dependencies for rendering that require
way too much support to be considered cost
effective in todays economy. I found the best
way to keep things easy is to not over
complicate things when using V-Ray. For
fresh starters coming from Mental Ray or
Renderman I definitely think speed and
ease of use is very appealing. |
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Highlights
V-Ray for Maya was
still 1000 times more
productive than anything
you could have rendered
in for Maya. |
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4> Chaos Group Customer Success Story / 2011 |
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